Okay, the gameplay is actually a little different than the original Pong. I see, the ball doesn't disappear when someone scores a goal. On the one hand, it's a great solution since it makes the game more dynamic, without waiting until the new ball is shot. On the other hand, I was a little afraid to give big speed to the ball since I knew, it would return to me after getting a point. Still, I like this idea.
What I don't like is the fact that there seems not to be any sound - it's worse than the original which actually had some sound effects. Also, what the game really lacks is multiplayer - it would be awesome to play with a friend since the AI opponent isn't well... very intelligent (yes, I know, this would require changing the controls).
Nothing more to say... nice try but like you've written... nothing really fresh.
Mmm... Not much to say... The general concept is awesome and it has potential to draw attention. However, I was hoping for something more than just a few levels. The game is awfully short - it ends before it gets chance to become harder or more complex. I believe, it needs at least five times more levels than it actually has. Nice try, though.
Btw, I like its minimalistic graphics and the way they work with music :)
My first impression about the game was quite neat - good music and very pretty illustrations. Even the plot is not that bad compared to other games about the zombie. However, the gameplay itself isn't this nice. First, the graphics - the main heroine and her animation look terrible, no anatomy, no grace (and she's said to be beautiful!). The stage music is not that bad but it completely doesn't fit - I'd rather see this kind of soundtrack in a pet simulator or kind of this.
Now, the gameplay itself - well, my main thoughts about this are that the main character is so slow that she could be a zombie as well. Also, it takes forever for her basic attack to launch and fire which can be very frustrating (however, I have an impression like there was no launch time when I was jumping... strange). In addition to this, the power spheres didn't always deal damage even when they actually hit the foe - something must be wrong with collision detection. This thing was especially annoying when I was fighting the skulls. It's like it was a matter of luck whether I hit them or not. On the other hand, it's good that the game favors some strategy. Simple running towards an enemy and shooting leads to certain death. Teleport was very useful but the ice shield doesn't seem to do much. In fact, it only slows the gameplay since I can't shoot through it as well. As for the special attack, I don't get why it's actually weaker than regular one. In most of cases using it was simple waste of magic energy. I think, it needs to become stronger to make it sensible to be called SPECIAL attack.
As for the enemies, well... no intelligence at all, but it's understandable, after all, they're zombie. However, it's quite irritating when they spawn just behind my back or... exactly in the place where I've just teleported. Furthermore, once, I had managed to hit a foe before it even became visible - that's a little bit bizarre. The bosses seem not to be more clever than the fodder. While the first one was relatively forgivable (though simple walking towards my character all the time isn't what a major threat should act like), the second guy was just stupid. What's the point of creating floating platforms on the boss stage if he can't even jump on them? This level design made an awesome opportunity for camping.
Another important thing - how do I return to the main menu? Right now, it seems, the only sensible way to do this is to kill myself three times.
I also found a few minor glitches. Once, I fell and died, then teleported and I was still alive. I wrote about some spawning issues before, so I won't repeat myself.
Overall, the game looks like a beta, not like a final product - it's playable but character slowness and spawn glitches make it frustrating. Before you make some new chapters I suggest correcting the existing ones.
Is it a game at all?
Sorry, but a flash requiring one shot to complete rather can't be called a game...
It's an extremely addicting game though it's so simple. A big plus for a dynamic action game without violence. The strange fact is that a game which seems monotonous at the first glance can take away a large fragment of one's free time. There's just something going on on the screen constantly, so the player must be still focused on the gameplay. Another good point are loads of achievements (though they're not very special and can be associated with grind - get fifty something, etc...).
I'm aware of the fact that the game was being made within three weeks. I'm really impressed that such a beautiful thing could be made so fast. However, certain elements could be improved if more time was given. I'd personally love to see the fairy change her appearance (and perhaps, getting permanent power-ups) with every gained level. I think, it would give the player a feeling of increasing in power. It would also make a good visualisation of the player's progress. Especially when the graphic is so original, delicate and simply beautiful.
Still, another problem is a slight thing that made the gameplay frustrating at times (well, I'm not really sure whether it's a bug or not or whether it's caused by Newgrounds more than by the game itself...). Namely, did only I have an impression that when the camera gets further from Flur, everything around begins to move faster? Anyway, this thing often made it impossible to catch such objects as Typhoon. I was just chasing it with maximum speed and it was seeming to move faster or faster (or the fairy was just getting slower). Well, it's not a very nice feeling when you realise, you can't move faster since the cursor is already beyond the flash area and the pretty star is flying away...
Anyway, despite these slight problems, it's still one of the best games, I've played recently (plus, I appreciate the fact, not much time was given to create it). The best proof of this that Flur stole one and half hour of my life - and I forgive her with all my heart :)
Very cute game
I love this idea, it's very original. Also, the gameplay is dynamic and fluent.
The only bad point seems to be the length... The game is definitely too short.
Some routes are hard to solve, however, there could be some additional obstacles added. The game seems to base on simple math, but in some moments, it gets kind of annoying, especially when the difference between two routes is only a few pixels. It caused me guess much in certain levels.
Nonetheless, though simple and annoying, there is still something which makes me want to play the game.
This game lacks much. It looks like it took you a few minutes to make it. The graphics are ugly and there are very few possible options.
Only the ones who are really eager to get rid of their anger would enjoy it, perhaps.
I mentioned it in the description,this is just a stress-relieving game,any HQ graphic inside the game will just go into waste since the point of the game is just to punch that ugly-looking bitch.
Generally, the game is fun to play, but this fun begins at level 4. Before it, simply nothing happens. I think, 5000 score is too much to get to the second level. It gets boring quickly when you have only one opponent at a time.
Despite of this, it was a fun to play.
Maybe not very ambitious...
... But nice, all in all.
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